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In ordine alfabetico

Classi

ArrayList HashMap Object PVector XMLElement

Tipi

boolean byte char color double float int long PFont PrintWriter PShape String

Costanti

ALT ARROW BACKSPACE BEVEL CLOSE CODED CONTROL CORNER CORNERS CROSS DELETE DOWN ENTER ESC HALF_PI HAND JAVA2D LEFT LINES MITER MOVE OPENGL P2D P3D PDF PI POINTS PROJECT QUADS QUAD_STRIP QUARTER_PI RADIUS RETURN RIGHT ROUND SHIFT SQUARE TAB TEXT TRIANGLES TRIANGLE_FAN TRIANGLE_STRIP TWO_PI UP WAIT

Variabili

key keyCode keyPressed mouseButton mousePressed mouseX mouseY pmouseX pmouseY pixels

Funzioni

abs() acos() alpha() ambient() ambientLight() append() applyMatrix() arc() arrayCopy() asin() atan() atan2() background() beginCamera() beginRaw() beginRecord() beginShape() bezier() bezierDetail() bezierPoint() bezierTangent() bezierVertex() binary() blend() blendColor() blue() boolean() brightness() byte() camera() ceil() char() color() colorMode() concat() constrain() copy() cos() createFont() createInput() createOutput() createReader() createWriter() curve() curveDetail() curvePoint() curveTangent() curveTightness() curveVertex() day() degrees() directionalLight() dist() emissive() endCamera() endRaw() endRecord() endShape() ellipse() exp() expand() fill() filter() float() floor() frustum() get() green() hex() hour() hue() image() imageMode() int() join() keyPressed() keyReleased() keyTyped() lerp() lerpColor() lightFalloff() lightSpecular() lights() line() loadBytes() loadFont() loadImage() loadPixels() loadStrings() log() mag() map() match() matchAll() max() millis() min() minute() modelX() modelY() modelZ() month() mouseClicked() mouseDragged() mouseMoved() mousePressed() mouseReleased() nf() nfc() nfp() nfs() noFill() noise() noiseDetail() noiseSeed() noLights() norm() normal() noStroke() noTint() open() ortho() perspective() point() pointLight() popMatrix() pow() print() printCamera() println() printMatrix() printProjection() pushMatrix() quad() radians() random() randomSeed() rect() rectMode() red() redraw() resetMatrix() requestImage() reverse() rotate() rotateX() rotateY() rotateZ() round() saturation() save() saveBytes() saveFrame() saveStream() saveStrings() scale() screenX() screenY() screenZ() second() selectFolder() selectInput() selectOutput() set() shininess() shorten() sin() size() sort() specular() splice() split() splitTokens() spotLight() sq() sqrt() str() stroke() subset() tan() text() textAlign() textAscent() textDescent() textFont() textLeading() textMode() textSize() texture() textureMode() textWidth() tint() translate() triangle() trim() unbinary() unhex() updatePixels() vertex() year()

Triangle strip

Basics > Form > TriangleStrip
Mouse (tasto): aumenta il numero di triangoli
Mouse (Ctrl+tasto): diminuisce il numero di triangoli
Applicazione Java

RGB cube

3D > Form > RGBCube
Mouse (verticale): rotazione intorno all’asse X
Mouse (orizzontale): rotazione intorno all’asse Y.
Applicazione Java

Pie chart

Basics > Form > PieChart
Mouse (tasto): diagramma a torta casuale.
Applicazione Java

Recursion 2

Basics > Structure > Recursion2
Applicazione Java

Recursion

Basics > Structure > Recursion
Applicazione Java

Functions

Basics > Structure > Functions
Applicazione Java

Stella a 6 punte

Mouse (posizione verticale): rotazione intorno all’asse x
Applicazione Java

Cono ruotante

Il cono è realizzato come una piramide con 36 lati di base
Mouse (posizione verticale): rotazione intorno all’asse x
Applicazione Java

Cubo 3D – Facce – Un colore

Mouse (posizione verticale): rotazione intorno all’asse x
Mouse (tasto): visualizza una combinazione casuale delle facce
Mouse (tasto): si può accendere/spegnere la singola faccia cliccando sul quadratino corrispondente in alto a destra
Applicazione Java