final int quanti = 200;
final color colore = color(0);
float X, Y,
X1, Y1,
X2, Y2,
X3, Y3,
X4, Y4,
X5, Y5;
void setup()
{
size(500, 500);
frameRate(30);
X1=0; Y1=0;
X2=width; Y2=0;
X3=0; Y3=height;
X4=width; Y4=height;
X5=width/2; Y5=height/2;
inizia();
}
void mousePressed()
{
inizia();
}
void inizia()
{
background(255);
X = mouseX;
Y = mouseY;
}
void draw()
{
for(int i=0; i < quanti; i++)
{
switch((int)random(5))
{
case 0: X=(X+2*X1)/3; Y=(Y+2*Y1)/3; break;
case 1: X=(X+2*X2)/3; Y=(Y+2*Y2)/3; break;
case 2: X=(X+2*X3)/3; Y=(Y+2*Y3)/3; break;
case 3: X=(X+2*X4)/3; Y=(Y+2*Y4)/3; break;
case 4: X=(X+2*X5)/3; Y=(Y+2*Y5)/3; break;
}
set(round(X), round(Y), colore);
}
}