Le 12 immagini sono visualizzate in sequenza con l’aiuto di un Timer, realizzando l’animazione
import java.applet.*; import java.awt.*; import java.awt.event.*; import javax.swing.Timer; public class Animazione_1 extends Applet implements ActionListener { final int ms=100; Timer t; final int nFrame=12; int frame; Image iFrame[]; public void init() { iFrame=new Image[nFrame]; for(int i=0; i < nFrame; i++) iFrame[i]=getImage(getCodeBase(), "PT_anim" + i + ".gif"); frame=0; t=new Timer(ms, this); t.start(); } public void paint(Graphics g) { g.drawImage(iFrame[frame], 0, 0, this); } public void actionPerformed(ActionEvent e) { frame++; if(frame == nFrame) frame=0; repaint(); } }
Osserva
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getImage(), drawImage()
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Timer, start(), ActionListener, actionPerformed(), ActionEvent