Con un interpolatore di coordinate le figure realizzate per punti possono cambiare completamente forma
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#VRML V2.0 utf8 Shape { appearance Appearance { material Material { diffuseColor 1 0 0 } } geometry IndexedFaceSet { coord DEF PUNTI Coordinate { point [ 1 1 1, #0 1 1 -1, #1 -1 1 -1, #2 -1 1 1, #3 1 -1 1, #4 1 -1 -1, #5 -1 -1 -1, #6 -1 -1 1, #7 1 0 0, #8 0 0 -1, #9 -1 0 0, #10 0 0 1, #11 0 1 0, #12 0 -1 0 #13 ] } coordIndex [ 0, 8, 1, -1, 0, 4, 8, -1, 4, 5, 8, -1, 5, 1, 8, -1, 1, 9, 2, -1, 2, 9, 6, -1, 6, 9, 5, -1, 5, 9, 1, -1, 2, 10, 3, -1, 3, 10, 7, -1, 7, 10, 6, -1, 6, 10, 2, -1, 3, 11, 0, -1, 0, 11, 4, -1, 4, 11, 7, -1, 7, 11, 3, -1, 2, 12, 1, -1, 3, 12, 2, -1, 0, 12, 3, -1, 1, 12, 0, -1, 7, 13, 4, -1, 6, 13, 7, -1, 5, 13, 6, -1, 4, 13, 5, -1 ] } } # INTERPOLAZIONE DI I_PUNTI (MORPHING) DEF I_PUNTI CoordinateInterpolator{ key [ 0.0 0.25 0.5 0.75 1.0 ] keyValue [ 1 1 1, 1 1 -1, -1 1 -1, -1 1 1, 1 -1 1, 1 -1 -1, -1 -1 -1, -1 -1 1, 0 0 0, 0 0 0, 0 0 0, 0 0 0, 0 0 0, 0 0 0, 1 1 1, 1 1 -1, -1 1 -1, -1 1 1, 1 -1 1, 1 -1 -1, -1 -1 -1, -1 -1 1, 1 0 0, 0 0 -1, -1 0 0, 0 0 1, 0 1 0, 0 -1 0, 1 1 1, 1 1 -1, -1 1 -1, -1 1 1, 1 -1 1, 1 -1 -1, -1 -1 -1, -1 -1 1, 4 0 0, 0 0 -4, -4 0 0, 0 0 4, 0 4 0, 0 -4 0, 1 1 1, 1 1 -1, -1 1 -1, -1 1 1, 1 -1 1, 1 -1 -1, -1 -1 -1, -1 -1 1, 1 0 0, 0 0 -1, -1 0 0, 0 0 1, 0 1 0, 0 -1 0, 1 1 1, 1 1 -1, -1 1 -1, -1 1 1, 1 -1 1, 1 -1 -1, -1 -1 -1, -1 -1 1, 0 0 0, 0 0 0, 0 0 0, 0 0 0, 0 0 0, 0 0 0, ] } ROUTE I_PUNTI.value_changed TO PUNTI.point DEF TIMER TimeSensor { cycleInterval 6 loop TRUE } ROUTE TIMER.fraction_changed TO I_PUNTI.set_fraction |