Una sfera
La luce colpisce la sfera dall’alto.

#include "colors.inc"
plane{
y, -2
pigment{ checker color White color Black }
}
sphere{
< 0,0,0>, 1
pigment{ color Green }
}
camera{
location <0,0,-4>
look_at <0,0,0>
}
light_source{
<0,4,-4>
color White
}
Con riflessione
La superficie della sfera riflette il mondo circostante.

#include "colors.inc"
plane{
y, -2
pigment{ checker color White color Black }
}
sphere{
< 0,0,0>, 1
pigment{ color Green }
finish { reflection .50 }
}
camera{
location <0,0,-4>
look_at <0,0,0>
}
light_source{
<0,4,-4>
color White
}
Riflessione diversa
Tre livelli di riflessione: 0.25, 0.50, 0.75.
Si nota il riflesso di una sfera nell’altra…

#include "colors.inc"
plane{
y, -2
pigment{ checker color White color Black }
}
sphere{
<-2,0,0>, 1
pigment{ color Green }
finish { reflection .25 }
}
sphere{
< 0,0,0>, 1
pigment{ color Green }
finish { reflection .50 }
}
sphere{
<+2,0,0>, 1
pigment{ color Green }
finish { reflection .75 }
}
camera{
location <0,0,-6>
look_at <0,0,0>
}
light_source{
<0,6,-6>
color White
}
Tre sfere riflettenti
Le tre sfere di colore rosso, verde e blue e posizione verticale +2, 0, -2.

#include "colors.inc"
plane{ y,-2 pigment{ checker color White color Black } }
sphere{ <-2,+1,0>,1 pigment{ color Red } finish { reflection .5 } }
sphere{ < 0, 0,0>,1 pigment{ color Green } finish { reflection .5 } }
sphere{ <+2,-1,0>,1 pigment{ color Blue } finish { reflection .5 } }
camera { location <0,0,-6> look_at<0,0,0> }
light_source{ <0,6,-6> color White }